Minecraft next generation: Mod added rays tracing to the game

Beauty is in simplicity, but on a simple Minecraft Graphic modifications are regularly hung so that it becomes more beautiful. The last squeak of technological fashion – rays tracing. Now it is in Minecraft.

On Twitter, a video was encouraged, which demonstrates the last assembly of modification Sonic Ether’s Unbelievable Shaders (Seus) For Minecraft. It has light based on Path Traced Global Illumination technology, which was introduced through another mod – Optifine.

As the author writes Seus, Path Tracing is an analogue of rays tracing. But if Ray Tracing usually counts one way of light for a shadow or reflection, then Path Tracing, according to the developer, tries to calculate the total number of paths along which light in the scene can go.

Bonus: The latest video cards are not needed for Path Tracing NVIDIA with RTX nuclei, enough powerful computer is enough. The inhabitant of Twitter, who published a video, says that at the highest mods of mod, it gives about 25-40 frames per second on PC with Intel i9-9900K and GeForce GTX 1070 Ti.

The author Seus there is Patreon, you need to look for the latest versions of the fashion exactly there. It seems that after tweit popularity Seus She jumped sharply: the author notes this in a separate entry, where she explains the features of Path Tracing and the work of the technology in Seus.

At the time of writing news from Seus 610 rounds that are ready to throw over $ 4,800 every month.

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The best comments

It is quite logical when you consider that Minecraft has always been the first to take awards for perversions with shadeers and texturepacks. Waiting for RTX for the original doom.

Wow, with such bells and whistles, it is interesting how lava lavas will look in an unrest or lanter in the ender. He has not played a minute for a hundred years, even an update with horses did not chew, and there is so much new.

Considering 2.5D nature doom, it is difficult to do there. There are still honest training grounds in kvak, and you can launch thoughts on the microwave.

Ray Tracing is not a new technology, it is just too resourceful even for modern video cards. RTX allows you to play with these technologists with normal FPS. The same will be in new maps from AMD. Path Tracing is what NVIDIA and AMD will come to sooner or later, it is just even more heavy, in the end we have a transitional period.

And there are Main Shaders who add reflections to some materials using Screen Space Reflections? I think it would have turned out too bad.

h.s. I have found it
The truth is confused by the lack of normal smoothing. In general, close, and in some places and the best picture (Volumetric Lighting through reiterating the thing is nightmarely expensive) can be achieved without tracings, so enthusiasm, but a slight improvement in the picture and honest reflections and lighting are not yet increased by increasing the requirements for their processing.

Mod really works as in the video, while resource-intensive is not heavier than the “ordinary” Seus Renewed (although it is still very difficult). Despite a number of restrictions (the most noticeable ones – there is no POM and moving light sources disappear, t.e. torches shine only if they put them on blocks, etc.), the picture with tracer is already noticeably better than in the same Renewed.
1080 Ti gives out 10 FPS in 4K at the minimum distance of the drawing with textures for 512 and more than 60fps in FullHD with the same settings. I am sure that the author will do a lot and this version of Shader is far from the last.

Yes, the villages have been there for a long time, the Millenaire Mod (I was indulging in the first year in the first year) and there is a magic (and not one with really interesting ones), but for a long time I was on the RPG MOD MOD with quests, locks and all the rest, but its support at 11 or 12 stopped, in general, having a very good game from it, you can collect a very good game, or download it through a special launcher (technic Launcher)

In the Noner, it becomes dark in a zh.To. The light goes nearly only from lava and lightbones (bonfires are not glowing, apparently not yet registered), and the equipment of light in fashion does not shine at all to the same. And in end, the sky is for some reason the usual daytime, so the picture is like in an ordinary world.

Indeed, I didn’t think something, to add rays to the same Brutal doom so that the lights reflect from the blood of enemies.

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